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When an outpost is captured by the Zann Consortium, it can build a Venator-class Star Destroyer instead of the Interceptor-class Frigate that the Rebels and Imperials get.
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Space skirmish battles are also similar to Empire at War, with some differences. The Mining Facility and Hutt Palace can be built by any faction while the other structure is unique to each faction: Repulsorlift Jammer (Zann Consortium only), Uplink Station (Rebellion only), and M-68 planetary magnapulse cannon (Empire only). Once captured, outposts build one of 3 structures, depending on the faction. Land skirmish battles feature a new base building mechanic – outposts. One major difference is 3 faction battles, and the ability to fight the same faction (mirror battles). Skirmish has been changed slightly, while still keeping to the original game. However, this may be due to the fact that, unlike in the last game, there is now only one story mode (Zann Consortium) and thus one end cutscene for both the story and Galactic Conquest, which, in the case of the latter, may not be an appropriate ending based on the way the player won the mode. Also, when a faction wins the war (e.g., all enemy planets are captured/destroyed, both enemy leaders are killed, etc.) there is no end cutscene the game instead skips immediately to the credits, unlike in the last game. Rather than being mod-only, as in the first game, the Executor now is fully playable in Galactic Conquest mode, and is the most powerful combat unit in the game. The same goes for Red Squadron, which has been reformed into Rogue Squadron. Also, the original Death Star no longer appears, being replaced by the second one after being destroyed in the original game. As an additional bonus to Rebels, smugglers do not expire on corrupted worlds. Units produced from Cantinas and using bounty hunters to neutralize heroes cost significantly less on corrupted planets. The Zann Consortium's new corruption element is a new feature which provides bonuses to the competing factions in addition to the benefits provided to the Zann Consortium. Galactic Conquest gameplay remains very similar to the original Star Wars: Empire at War with a few major changes. In the campaign, Tyber also tries to unlock the secrets of an ancient Sith holocron, which Silri later uses to find the ancient Carbonite Sith Army. Tyber Zann corrupts planets with his Defilers in order to obtain information of the other two factions, sabotage, and to gain credits. The campaign follows the conquest of the intergalactic crime lord, Tyber Zann, and his underworld organization, the Zann Consortium between the events of the destruction of the first and second Death Star and right up to the climactic theft of the Eclipse, an Eclipse-class dreadnought. Lieutenant Urai Fen speeds toward Kessel in a While Tyber puts his plans in motion, his
#Star wars empire at war wiki mods free#
Works to free himself from the Spice Mines of The Alliance are not the only conflicts playing However, the battles between the Empire and
#Star wars empire at war wiki mods mod#
This mod brings the new faction Military into the game as well as some new units and structures for them and the other factions as well as alot of reskins and a new military campaign.Alliance forces have launched their firstĭesperately searches for the Empire's ultimate
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This mod is based on the big sci-fi hit of the Star Wars trilogy. The mod plans to create an ultra realistic mod supporting higher end machines with multiple Lods to support lower end machines. Judgment of the Jedi is a total conversion mod for Universe at War: Earth Assault. There will also be a map editor and various of other programs most are similar to that of the empire at war tools. Skinning - Photoshop, Gimp (any art program that can open and save in tga and dds) Modifying the game adds alot of spice to the game.
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